Our serious game product will have two modes, including (1) solving fantasized teaching content-related problems by role-playing in a group setting and (2) previewing and reviewing the teaching contents by having dialogues with the characters through independent choice-making and feedback receiving. We decided to use these two modes because we wanted to provide a platform that invites students, especially those who are quiet, into classroom dialogues, so that (a) they learn implicitly, through simulation, how to use dialogues to communicate science knowledge; (b) they can be intrinsically motivated to learn more sciences; (c) their multimodal interaction with other students, teachers, and teaching materials may be observed effectively; (d) their cognitive processes may be visualized automatically to their teachers to guide lesson preparation. The teaching content-related aims are to be determined by first-line secondary school teachers.
Narrative (Story) Texts:
Science Learning Tasks (Problems) Design:
Science Dialogue Simulation (Characeter) Design: